I worked on a game called
Ritual Practice
For which I did
Narrative Design, Sound Design
Puzzle / Adventure / Horror
IT UNIVERSITY OF COPENHAGEN
2019
“The explorer and cartographer Aida gets sent out on a mission from the Empire to chart a mystic forest. Darkness is a heavy element that encapsulates the forest, and at the centre of it, she finds an abandoned village. But are the villagers still there?“
Summary
Wrote all in-game text and monologues. Conceptualised the game world, including lore. Designed the overall soundscape and ambient music.
Creative Process
At this production, I worked closely with the game director to build an unsettling game world. The goal was to strike a balance where the whole world wasn't explained, but the player could put the pieces together themselves based on what happened in the game.
To lay down these breadcrumbs for the player, and to get a better sense of what direction the story should take, I took a step backward and defined larger constructs and themes of the game world, with gods, religions, nations, etc. Even though only a fraction of this is visible in the final game, it was an effective tool in writing the game.
I was also a sound designer on this production, where I used drones and other sound effects that I found online to create a soundscape of both realistic and artificial sounds.